We’ve code completed a trimmed down version of SD Remix 3.2.1 Netplay version that is compatible with the latest Slippi releases (which have rollback netplay). It hasn’t been thoroughly tested, but it’s ready for the public, so we’re releasing it as Beta. Try it out!
For the past month, we’ve been working on a new Netplay focused build based off of 3.2.1, that updates the codes to the latest versions found in the Melee hacking community and also fix bugbears, like reorganizing the stage list (including restoring alpha to the stock Melee stage list) and implementing saving SDR Options to the memory card.
Or at least, that’s what it started off as. We ended up adding a massive ton of codes to the SDR Options menu, and included some Melee bug fixes, like fixing falling through Pokemon Stadium and the Freeze Glitch.
PS: For those curious, we do have a proof of concept of SD Remix working with the new rollback code, but matchmaking doesn’t work. It also doesn’t have any of the stages or anything, so it’s still rough. You can find the proof of concept on our github, but if you try it out, please don’t queue into Unranked, otherwise you will both end up desynced, and cause issues.
We have an update for you for the first time in two years! Check out the HD Remix Texture pack under the Download tab. This is the largest HD texture pack for Dolphin to date including nearly 7,000 textures.
Hello chaps! After long last, we’ve finally fixed the long standing bug with Kirby’s Up+B in the PAL release of SD Remix Lite. We’re still calling it an alpha release for now, but please do try it out if you have a PAL version of SSBM.
In addition, we’ve gotten some feedback that some people don’t like the NTSC top tiers and instead want to play SD Remix Lite with the PAL balance to the top tiers. We’ve decided to be accommodating and release two versions of the PAL version of SD Remix Lite to account for this, one with the normal PAL top tiers and one with the NTSC buffed top tiers, as it’s really not up to us to decide what you want to play. In addition, one of the feedback we’ve gotten over in the United States is that it’s nice that it doesn’t mess up your Melee gameplay, as the top tiers are the same, and we’d like to extend that possibility to our PAL friends as well.
We’ve had some semi-public testing for the PAL version of SD Remix Lite going for a little while, and we haven’t heard about any bugs, so we decided it’s time to release it on the site officially. We’re still calling it an alpha for now, though.
Even with our own internal testing, there were inevitably things we missed. Unfortunately, not all of them were trivial, so we’ve had to release an update to all versions, including SD Remix Lite. Here’s what’s changed in 3.2.1:
Single button melee is fixed (does not affect Lite)
Both Mount Olympuses no longer crash in training mode (also affects Lite)
Cranky’s Treehouse right side can no longer be clipped through (also affects Lite)
Ganondorf’s Up+B is no longer broken on inclines (also affects Lite)
We could have lived with most of it until the next version, but the Ganondorf bug was the main reason for pushing out a patch.
404House has decided to host another SD Remix netplay tournament. It’ll be held on September 12th and is open to all US and Canadian east coast and midwest players. If you live in those regions, sign up for the tournament on the Challonge page for the tournament. As always, the base of operations will be in the SD Remix chat room on Anther’s ladder, so make sure to log into Anther’s before the tournament.
We’re happy to announce that the universal version of SD Remix 3.2 Lite is released! The previous version only worked on v1.02 of the NTSC version of Smash, which is the latest version of SSBM to be released in North America. However, with this release, all versions of SSBM released in the NTSC regions (which include USA, Canada, and Japan) are supported, so you don’t have to worry about compatibility anymore!