Some of you are aware of our HD Remix Texture Pack, which you can use with Dolphin to get an HD experience with SD Remix. However, it doesn’t work fully with SD Remix 3.3, as there are some textures that are missing.
We have released a zip file containing the remaining missing HD textures. You can find them on the HD Remix Texture Pack download page!
The second rollback remix netplay tournament (open to all North American and European players) will be held on September 26th, 2020, at 12 PM Pacific/3 PM Eastern/7 PM GMT. Check in starts 30 minutes before.
It will be run using Challonge, and will be a Swiss bracket, to maximize the number of games played.
We’ve finally gotten around to creating a Discord server just for netplay. It’s fairly new but it’s already more active and easier to use than the Anther’s ladder chat.
If you want to find matches, this is the server for you. This is a hub for everything netplay related, including serving as a hub for people to find netplay matches, a voice lobby, support, and even a hub for tournaments. Follow this link to join: https://discord.gg/6JrPKUQ
We’ve code completed a trimmed down version of SD Remix 3.2.1 Netplay version that is compatible with the latest Slippi releases (which have rollback netplay). It hasn’t been thoroughly tested, but it’s ready for the public, so we’re releasing it as Beta. Try it out!
For the past month, we’ve been working on a new Netplay focused build based off of 3.2.1, that updates the codes to the latest versions found in the Melee hacking community and also fix bugbears, like reorganizing the stage list (including restoring alpha to the stock Melee stage list) and implementing saving SDR Options to the memory card.
Or at least, that’s what it started off as. We ended up adding a massive ton of codes to the SDR Options menu, and included some Melee bug fixes, like fixing falling through Pokemon Stadium and the Freeze Glitch.
PS: For those curious, we do have a proof of concept of SD Remix working with the new rollback code, but matchmaking doesn’t work. It also doesn’t have any of the stages or anything, so it’s still rough. You can find the proof of concept on our github, but if you try it out, please don’t queue into Unranked, otherwise you will both end up desynced, and cause issues.