What is SD Remix?
SD Remix is a Super Smash Bros. Melee hack, based off of the v1.0 version of the game, designed to better balance the game through only character buffs. SD Remix intends to improve the weaker characters to viable levels by:
– Addressing their crippling weaknesses
– Providing them stronger offensive and defensive options in line with the stronger cast members
– Maintaining each character’s archetype and niche.

The SD Remix hurtboxes. That looks better!
Contact
You can send us email at:
sdremixcom@gmail.com
Credits
Credits can be found at this link.
You are supposed to use the advantages and disadvantages of the game as it is and be the best. If you never pass over the pools then, this could be an option for you
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This is a mod. It’s not meant to replace Melee anymore than Brawl replaces Melee.
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Question. How come you guys use the v1.0 version of the game instead of v1.02?
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v1.00 has certain aspects that are advantageous to low tier characters. The hitstun behavior for hits that deal less that 1% is a big one, as the behavior in v1.02 makes Samus and Young Link’s Up+Bs useless (so much so that many Samus mains carry around a copy of v1.00). There’s also other character specific things like Ness’s Up+B disappearing in v1.02 when hit, which makes it a little less safe (admittedly it’s situational, but still nice to have), Bowser’s flame cancel, etc. So in general, v1.00 is better for low tiers, so it was a natural place to start when trying to balance Melee.
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I was told that 1.02 ISO was better to DL… oh so then do you convert all the characters to v1.00 in SDR reguardless of iso use?
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Without going into the technical details, essentially yes. No matter what version of NTSC Melee you start with, it’ll all end up as the exact same copy of SD Remix.
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so why show up?
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are you guys still working on this? i love all the stuff in the 3.3 beta but it kept crashing when i played with others and occasionally alone as well (DK cargo throw every time). also stadium isn’t frozen on either omega or the alpha screen and there’s generally been lots of buggy stuff with the changed stages (reverting back to normal versions after salty runback or just starting out halfway normal when it should be frozen)
i’m sure you’re already aware of this but i thought i would bring it up just in case, hope to see more of this hack, it’s incredibly fun and it’s great to have something my casual friends who like bowser, kirby etc can enjoy too :)))
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Which version are you seeing these bugs on, the full or the rollback version? And is it just on Dolphin or on Console?
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full, and on both console and dolphin
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also i just found out if you use the d-pad down shortcut to shield drop you can shield drop through the stages, i assume all but i’ve only tested it on BF, FD, PS, DL64, YS, FoD, Brinstar, skyrule & and the other modified kirby stage and it worked without fail. i tried it with fox, falco & samus so i assume everyone can do it (i found out because i tried to do extended grapple and i fell through skyrule because i’m bad at it :P).
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I’m with SurfingRaichu here, playing on dolphin emu and everything works fine except for DK cargo throw/kidnap whatever you want to call it, whenever you grab an enemy with DK and hold up to carry them above you the game crashes to desktop? any thoughts on what causes this? Overall love the mod and feel like this is how the game was always meant to be
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Which version are you seeing these bugs on, the full or the rollback version? And is it just on Dolphin or on Console?
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sorry for the late reply didn’t actually expect to hear back, this is on version 3.3 FULL (BETA). on dolphin.
It doesnt happen with version 3.2.1 though and i’m not smart enough to figure out the problem myself
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